Guild Leveling
Guild Leveling
The Guild Leveling system is a long-term progression mechanic that allows guilds to grow stronger through consistent activity and cooperation. By contributing resources and completing daily tasks, guilds unlock permanent passive bonuses and additional features such as the Guild Dungeon.
This system is designed to:
- prevent instant power spikes,
- reward daily and coordinated activity,
- scale naturally with guild size and progression.
All guild progression is managed through the Guild Master NPC (prt_hq 86,116).
General Overview
Each guild has:
- Guild Level (1-50)
- Guild EXP
- Daily contribution limits
Guild EXP can be obtained in two ways:
- Donating zeny
- Completing item contribution tasks
Core rules:
- Zeny can provide up to 50% of the EXP required for the next guild level.
- Item contributions must provide the remaining 50%.
- Zeny EXP does not overflow into the next level.
- Item-based EXP scales with guild level.
Ways to Gain Guild EXP
1. Zeny Donation
Zeny can be donated through the Guild Master NPC.
Rules:
- 1 zeny = 1 guild EXP
- Zeny donations are capped at 50% of the EXP required for the current level
- Excess zeny is not accepted
- Zeny cannot be donated in advance for future levels
Example: If a guild needs 100,000 EXP to level up:
- Maximum zeny donation: 50,000
- Remaining 50,000 EXP must be obtained from item contributions
2. Item Contribution Tasks
Each day, every guild member may complete up to 9 item contribution tasks.
Tasks are divided into three tiers, each with three sub-levels.
Tier A: Easy
- NPC-sold items
- Can be purchased directly in the contribution interface
- Discount skills do not apply
Tier B: Normal
- No NPC vendors
- Obtained from monster drops
Tier C: Rare
- MVP drops
- Emperium & Other rare items
Completing a task unlocks the next sub-level within the same tier.
Item Contribution Percentages
Item contribution tasks grant guild EXP as a percentage of the EXP required for the current guild level. The percentage depends on guild level, task tier, and task sub-level.
Guild Level 1
| Tier \ Task | I | II | III |
|---|---|---|---|
| A: Easy | 1.50% | 2.50% | 3.50% |
| B: Normal | 5.00% | 7.50% | 10.00% |
| C: Rare | 10.00% | 20.00% | 30.00% |
Guild Level 50
| Tier \ Task | I | II | III |
|---|---|---|---|
| A: Easy | 0.01% | 0.02% | 0.03% |
| B: Normal | 0.02% | 0.03% | 0.04% |
| C: Rare | 0.03% | 0.04% | 0.05% |
Daily Reset
- Item tasks reset daily
- Reset time: 04:00 server time
- New random items are assigned each day
- Unfinished tasks do not carry over
Guild Dungeon & Guild Blessing
Starting at Guild Level 5, guilds unlock:
- Access to the Guild Dungeon
- The Guild Blessing passive buff
The blessing tier increases every 5 guild levels (I-X) and is applied automatically to all online guild members.
Guild Dungeon Access Time
- Unlocks at Guild Level 5
- Time is shared across the entire guild
- Resets daily at 04:00 server time
- Players are removed automatically when time expires
Guild Blessing & Guild Dungeon Time (Levels 5-50)
| Bonus / Level | Lv 5 | Lv 10 | Lv 15 | Lv 20 | Lv 25 | Lv 30 | Lv 35 | Lv 40 | Lv 45 | Lv 50 |
|---|---|---|---|---|---|---|---|---|---|---|
| Guild Blessing | I | II | III | IV | V | VI | VII | VIII | IX | X |
| Daily Guild Dungeon time | 30 min | 35 min | 40 min | 45 min | 50 min | 55 min | 60 min | 65 min | 70 min | 75 min |
| EXP from monsters | +5% | +10% | +15% | +20% | +25% | +30% | +35% | +40% | +45% | +50% |
| Drop rate | +2% | +4% | +6% | +8% | +10% | +12% | +14% | +16% | +18% | +20% |
| Natural HP recovery | +5% | +10% | +15% | +20% | +25% | +30% | +35% | +40% | +45% | +50% |
| Natural SP recovery | +2% | +4% | +6% | +8% | +10% | +12% | +14% | +16% | +18% | +20% |
| Max HP | +50 | +100 | +150 | +200 | +250 | +300 | +350 | +400 | +450 | +500 |
| Max SP | +5 | +10 | +15 | +20 | +25 | +30 | +35 | +40 | +45 | +50 |
| Max weight | +100 | +200 | +300 | +400 | +500 | +600 | +700 | +800 | +900 | +1000 |
Guild Dungeon Mechanics
- Dungeon layout rotates periodically
- Rotation and access reset daily at 04:00 server time
- Access time is tracked per guild
A player is automatically removed if:
- guild membership is lost,
- the player leaves the guild,
- daily dungeon time expires.
Dungeon time cannot be stored or transferred.
Anti-Abuse Measures
- New members must wait before contributing
- Zeny and item limits are enforced per level
- EXP overflow between levels is disabled
- Zeny contribution limits reset every level