Test: Difference between revisions
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== '''<big>Stalker</big>''' == | == '''<big>Rogue & Stalker</big>''' == | ||
{| class="wikitable" | {| class="wikitable" | ||
! colspan="3" |<big>Skills</big> | ! colspan="3" |<big>Skills</big> | ||
| Line 437: | Line 437: | ||
! | ! | ||
!<big>Stealth</big> | !<big>Stealth</big> | ||
|Time Change | |'''Time Change''' | ||
|Hides the Stalker and makes it undetectable by all detecting skills. | |Hides the Stalker and makes it undetectable by all detecting skills. | ||
Makes the Stalker unable to attack in this mode and and will become visible if SP runs out. | Makes the Stalker unable to attack in this mode and and will become visible if SP runs out. | ||
Any AoE attack or spell will reveal the Stalker. | Any AoE attack or spell will reveal the Stalker. | ||
The Stalker leaves shoe prints behind as the skill is used. | The Stalker leaves shoe prints behind as the skill is used. | ||
Walking speed is reduced during this mode and is increased with higher Skill Levels. | Walking speed is reduced during this mode and is increased with higher Skill Levels. | ||
During WoE, the SP cost is 5x as much. Also gives the user a STR bonus for 300 seconds | During WoE, the SP cost is 5x as much. Also gives the user a STR bonus for 300 seconds | ||
|- | |||
! | |||
!Intimidate | |||
|'''+1 Ability''' | |||
|Enable the use of the last skill that was inflicted by an enemy. Intimidate`s skill level affects the level of | |||
the remembered skill that the Rogue can use. | |||
For example, if a Rogue is hit by Bash Lv.10, but | |||
the Rogue has only learned Intimidate Lv.5, the Rogue | |||
can only use Bash Lv.5 through the Intimidate skill. | |||
|} | |||
{| class="wikitable" | |||
! colspan="2" |Skill | |||
| | |||
|- | |||
! | |||
!Back Stab | |||
|When using the skill, the character moves behind the target and deals damage – it is no longer necessary | |||
to strike specifically from behind.When a Dagger-type weapon is equipped, the skill deals double damage. | |||
The skill cannot be used while in the Hiding status. | |||
The skill can no longer hit a target under the effects of Cicada Skin Shed or Kaupe. | |||
Each skill level increases accuracy. | |||
There is a chance to stun the target – (2 * Skill Level)%. | |||
|} | |} | ||
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|50 | |50 | ||
|} | |} | ||
|} | |} | ||
== | == '''Acolyte Class''' == | ||
{| class="wikitable" | {| class="wikitable" | ||
!Time Changes | !Time Changes | ||
| Line 873: | Line 805: | ||
|} | |} | ||
== Priest Class == | == '''Priest Class''' == | ||
{| class="wikitable" | {| class="wikitable" | ||
! colspan="3" |Skill | ! colspan="3" |Skill | ||
| Line 956: | Line 888: | ||
|} | |} | ||
== Monk == | == '''Monk''' == | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
| Line 987: | Line 919: | ||
|} | |} | ||
== Gunslinger == | == '''Gunslinger''' == | ||
{| class="wikitable" | {| class="wikitable" | ||
! | ! | ||
| Line 1,001: | Line 933: | ||
! | ! | ||
! | ! | ||
!Gunslinger Mine | !Gunslinger Mine | ||
! | ! | ||
| Line 1,026: | Line 957: | ||
!9 | !9 | ||
!10 | !10 | ||
!Level | !Level | ||
!1 | !1 | ||
| Line 1,051: | Line 981: | ||
|450 | |450 | ||
|500 | |500 | ||
!+Damage | !+Damage | ||
|50 | |50 | ||
| Line 1,076: | Line 1,005: | ||
|27 | |27 | ||
|30 | |30 | ||
!Lasting Time (sec) | !Lasting Time (sec) | ||
|3 | |3 | ||
| Line 1,091: | Line 1,019: | ||
! | ! | ||
!AOE | !AOE | ||
| | | | ||
| | | | ||
| | | | ||
| | | | ||
| | | | ||
| | | | ||
| | | | ||
| | | | ||
| | | | ||
| | | | ||
!AOE | !AOE | ||
| Line 1,122: | Line 1,049: | ||
'''SKILL CHANGE NOT WORK ON GUILD WARS''' | '''SKILL CHANGE NOT WORK ON GUILD WARS''' | ||
{| class="wikitable" | {| class="wikitable" | ||
! | ! | ||
| Line 1,130: | Line 1,055: | ||
|- | |- | ||
| | | | ||
| | |'''Gatling Fever''' | ||
{| class="wikitable" | {| class="wikitable" | ||
!Level | !Level | ||
| Line 1,193: | Line 1,118: | ||
|} | |} | ||
<center></center> | <center></center> | ||
| | |'''Gatling Fever''' | ||
{| class="wikitable" | {| class="wikitable" | ||
!Level | !Level | ||
| Line 1,255: | Line 1,180: | ||
|165 | |165 | ||
|- | |- | ||
!Max ASPD | !Max ASPD unlimited | ||
| | | | ||
| | | | ||
| Line 1,269: | Line 1,194: | ||
<center></center> | <center></center> | ||
|}Activating Gatling Fever will temporarily increase ASPD and Damage at the cost of reducing Flee and Movement Speed. Casting it again will automatically cancel the skill's effect. | |}Activating Gatling Fever will temporarily increase ASPD and Damage at the cost of reducing Flee and Movement Speed. Casting it again will automatically cancel the skill's effect. | ||
== '''<big>Ninja</big>''' == | |||
'''<big>Amount of bonuses upon receipt of 70 job level:</big>''' | |||
{| class="wikitable" | |||
|'''<big>STR</big>''' | |||
|'''<big>AGI</big>''' | |||
|'''<big>VIT</big>''' | |||
|'''<big>INT</big>''' | |||
|'''<big>DEX</big>''' | |||
|'''<big>LUK</big>''' | |||
|- | |||
|<big>+6</big> | |||
|<big>+9</big> | |||
|<big>+4</big> | |||
|<big>+11</big> | |||
|<big>+11</big> | |||
|<big>+4</big> | |||
|} | |||
'''<big>Table of bonuses received for each job level.</big>''' | |||
{| class="wikitable" | |||
!<big>Stat / Amount</big> | |||
!<big>+1</big> | |||
!<big>+2</big> | |||
!<big>+3</big> | |||
!<big>+4</big> | |||
!<big>+5</big> | |||
!<big>+6</big> | |||
!<big>+7</big> | |||
!<big>+8</big> | |||
!<big>+9</big> | |||
!<big>+10</big> | |||
!<big>+11</big> | |||
|- | |||
!<big>STR</big> | |||
|<big>5</big> | |||
|<big>18</big> | |||
|<big>27</big> | |||
|<big>36</big> | |||
|<big>45</big> | |||
|<big>57</big> | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
!<big>AGI</big> | |||
|<big>3</big> | |||
|<big>12</big> | |||
|<big>23</big> | |||
|<big>32</big> | |||
|<big>43</big> | |||
|<big>50</big> | |||
|<big>54</big> | |||
|<big>60</big> | |||
|<big>69</big> | |||
| | |||
| | |||
|- | |||
!<big>VIT</big> | |||
|<big>7</big> | |||
|<big>24</big> | |||
|<big>43</big> | |||
|<big>63</big> | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
!<big>INT</big> | |||
|<big>1</big> | |||
|<big>2</big> | |||
|<big>11</big> | |||
|<big>14</big> | |||
|<big>22</big> | |||
|<big>30</big> | |||
|<big>38</big> | |||
|<big>41</big> | |||
|<big>49</big> | |||
|<big>57</big> | |||
|<big>64</big> | |||
|- | |||
!<big>DEX</big> | |||
|<big>8</big> | |||
|<big>16</big> | |||
|<big>20</big> | |||
|<big>26</big> | |||
|<big>30</big> | |||
|<big>34</big> | |||
|<big>37</big> | |||
|<big>46</big> | |||
|<big>52</big> | |||
|<big>55</big> | |||
|<big>62</big> | |||
|- | |||
!<big>LUK</big> | |||
|<big>21</big> | |||
|<big>66</big> | |||
|<big>68</big> | |||
|<big>70</big> | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|} | |||
'''<big>HP</big>''' | |||
<big>The class gains an additional 20 HP per base level.</big> | |||
<big>At level 99 the class gains in total 1980 HP.</big> | |||
{| class="wikitable" | |||
! colspan="3" |'''<big>Talents</big>''' | |||
|- | |||
! | |||
!<big>Enhanced Ninja Training</big> | |||
|<big><nowiki>+3 STR | +3 AGI | +3 INT</nowiki></big> | |||
<big>+100% Ninja Training SP recovery efficiency</big> | |||
|- | |||
! | |||
!<big>Battle Blossom</big> | |||
|<big>Flaming Petals, Wind Blade and Freezing Spear skills becomes area (AOE) skills with 3x3 range.</big> | |||
|- | |||
! | |||
!<big>Battle Strike</big> | |||
|<big>Killing Strike consumes 30% HP and SP per strike.</big> | |||
<big>Ninja Aura status does not vanish after using the skill.</big> | |||
<big>Killing Strike damage increases.</big> | |||
<big>Damage formula:</big> | |||
<big>40 * STR + Current HP / 10 * 4 * skill lv.</big> | |||
<big>If the target is MVP outcoming damage increases by 2x.</big> | |||
<big>On WoE and BG locations Ninja Aura status will be vanishes after the skill usage and the damage will be calculated by origin formula.</big> | |||
|- | |||
! | |||
!<big>Clone Master</big> | |||
|<big>Summons the clone of the ninja.</big> | |||
<big>Only one clone can be summoned at the same time.</big> | |||
<big>When using the skill and the caster has alive clone, the clone will be vanished.</big> | |||
<big>[ Cooldown: 60 sec. ]</big> | |||
|- | |||
! | |||
!Shadow Slash | |||
|'''Hiding status not needed''', instantly move to target enemy and strike them with a chance for a critical hit. | |||
|} | |||
Latest revision as of 00:18, 14 October 2025
Knight & Lord Knight
| Skill | Skill Changes | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Aura Blade |
|
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Berserk | HP:Upon activation, Max HP is tripled (300%)
and fully regained. HP is reduced by 5% of Max HP every 15 seconds. Increase Damage +200%. |
HP:Upon activation, Max HP is tripled (300%)and fully regained.
HP is regeneration by 5% of Max HP every 15 seconds. When activate skill we needed 5 Berserk Potion. Increase Damage +300%. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Parrying | [Level 1] Block probability 5% / Duration = 15 sec
[Level 2] Block probability 10% / Duration = 20 sec [Level 3] Block probability 15% / Duration = 25 sec [Level 4] Block probability 20% / Duration = 30 sec [Level 5] Block probability 25% / Duration = 35 sec [Level 6] Block probability 30% / Duration = 40 sec [Level 7] Block probability 35% / Duration = 45 sec [Level 8] Block probability 40% / Duration = 50 sec [Level 9] Block probability 45% / Duration = 55 sec [Level 10] Block probability 50% / Duration = 60 sec |
[Level 1] Block probability 5% / Duration = 15 sec
[Level 2] Block probability 10% / Duration = 20 sec [Level 3] Block probability 15% / Duration = 40 sec [Level 4] Block probability 20% / Duration = 60 sec [Level 5] Block probability 25% / Duration = 80 sec [Level 6] Block probability 30% / Duration = 100 sec [Level 7] Block probability 35% / Duration = 120 sec [Level 8] Block probability 40% / Duration = 140 sec [Level 9] Block probability 45% / Duration = 160 sec [Level 10] Block probability 50% / Duration = 180 sec | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Concentration |
|
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Paladin
| Skill | Skill Changes | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Gospel | The positive effects do not work on the Paladin. | The positive effects works on the Paladin. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Devotion |
|
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Sacrifice |
|
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Thief
| Skills | |||
|---|---|---|---|
| Double Attack | Damage can be critical. | The chance of a double attack happening is equal to (SkillLvl*5)%. Reduced Critical rate. | |
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Double attack | Chance (%) | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 |
| Reduced Critical rate | Critical rate Reduced | 1 | 2 | 3 | 4 | 5 | 6 | 10 | 15 | 20 | 25 |
Rogue & Stalker
| Skills | |||
|---|---|---|---|
| Stealth | Time Change | Hides the Stalker and makes it undetectable by all detecting skills.
Makes the Stalker unable to attack in this mode and and will become visible if SP runs out. Any AoE attack or spell will reveal the Stalker. The Stalker leaves shoe prints behind as the skill is used. Walking speed is reduced during this mode and is increased with higher Skill Levels. During WoE, the SP cost is 5x as much. Also gives the user a STR bonus for 300 seconds | |
| Intimidate | +1 Ability | Enable the use of the last skill that was inflicted by an enemy. Intimidate`s skill level affects the level of
the remembered skill that the Rogue can use. For example, if a Rogue is hit by Bash Lv.10, but the Rogue has only learned Intimidate Lv.5, the Rogue can only use Bash Lv.5 through the Intimidate skill. | |
| Skill | ||
|---|---|---|
| Back Stab | When using the skill, the character moves behind the target and deals damage – it is no longer necessary
to strike specifically from behind.When a Dagger-type weapon is equipped, the skill deals double damage. The skill cannot be used while in the Hiding status. The skill can no longer hit a target under the effects of Cicada Skin Shed or Kaupe. Each skill level increases accuracy. There is a chance to stun the target – (2 * Skill Level)%. | |
Hunter
| Skills | ||
|---|---|---|
| Blitz Beat | Skill damage is calculated by the formule:= (AGI/5 +DEX/5 +INT/2 + LUK/2 + 40 ) * 3 * Skill Level
| |
Bard & Dancer
| Skills | ||
|---|---|---|
| Musical Strike&Throw Arrow | Damage can be a critical. | |
Blacksmith & Whitemsith
Acolyte Class
Priest Class
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Monk
| Skills | ||
|---|---|---|
| Asura Strike | The SP limit considered in the final damage calculation has been removed.The Gospel skill effect
increases ATK is applied with reduced efficiency, adding only 50% to the skill's outgoing damage.Note: Skill and effect modifiers still do not affect this skill, including Tarot Card of Fate,Provoke, Berserk, Blood Lust, Joint Beat, Fleet Move, Curse, Power Up, and Strip Weapon. | |
| Triple Attack | Damage can be critical. | |
| Chain Combo | Damage can be critical. | |
| Fury | Duration increased to 300 second. | |
| Combo Finish | Damage can be critical. | |
Gunslinger
| Gunslinger Mine | Gunslinger Mine | |||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
| +Damage | 50 | 100 | 150 | 200 | 250 | 300 | 350 | 400 | 450 | 500 | +Damage | 50 | 100 | 150 | 200 | 250 | 350 | 450 | 550 | 650 | 750 | |
| Lasting Time (sec) | 3 | 6 | 9 | 12 | 15 | 18 | 21 | 24 | 27 | 30 | Lasting Time (sec) | 3 | 6 | 9 | 12 | 15 | 20 | 30 | 40 | 50 | 60 | |
| AOE | AOE | 1x1 | 2x2 | 2x2 | 3x3 | 3x3 | 3x3 | 3x3 | 4x4 | 4x4 | 4x4 |
Use a grenade launcher to plant grenades that will explode when enemies approach.
The planted grenade's affect varies according to the type of ammunition used.
These grenades differ from traps as they may be placed under players or monsters.
SKILL CHANGE NOT WORK ON GUILD WARS
| Skill | Skill Change | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Gatling Fever
|
Gatling Fever
|
Activating Gatling Fever will temporarily increase ASPD and Damage at the cost of reducing Flee and Movement Speed. Casting it again will automatically cancel the skill's effect.
Ninja
Amount of bonuses upon receipt of 70 job level:
| STR | AGI | VIT | INT | DEX | LUK |
| +6 | +9 | +4 | +11 | +11 | +4 |
Table of bonuses received for each job level.
| Stat / Amount | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | +11 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| STR | 5 | 18 | 27 | 36 | 45 | 57 | |||||
| AGI | 3 | 12 | 23 | 32 | 43 | 50 | 54 | 60 | 69 | ||
| VIT | 7 | 24 | 43 | 63 | |||||||
| INT | 1 | 2 | 11 | 14 | 22 | 30 | 38 | 41 | 49 | 57 | 64 |
| DEX | 8 | 16 | 20 | 26 | 30 | 34 | 37 | 46 | 52 | 55 | 62 |
| LUK | 21 | 66 | 68 | 70 |
HP
The class gains an additional 20 HP per base level.
At level 99 the class gains in total 1980 HP.
| Talents | ||
|---|---|---|
| Enhanced Ninja Training | +3 STR | +3 AGI | +3 INT
+100% Ninja Training SP recovery efficiency | |
| Battle Blossom | Flaming Petals, Wind Blade and Freezing Spear skills becomes area (AOE) skills with 3x3 range. | |
| Battle Strike | Killing Strike consumes 30% HP and SP per strike.
Ninja Aura status does not vanish after using the skill. Killing Strike damage increases. Damage formula: 40 * STR + Current HP / 10 * 4 * skill lv. If the target is MVP outcoming damage increases by 2x. On WoE and BG locations Ninja Aura status will be vanishes after the skill usage and the damage will be calculated by origin formula. | |
| Clone Master | Summons the clone of the ninja.
Only one clone can be summoned at the same time. When using the skill and the caster has alive clone, the clone will be vanished. [ Cooldown: 60 sec. ] | |
| Shadow Slash | Hiding status not needed, instantly move to target enemy and strike them with a chance for a critical hit. | |