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When activate skill we needed 5 Berserk Potion.
When activate skill we needed 5 Berserk Potion.


Increase Damage +300%.
Increase Damage '''+300%.'''
|-
|-
!
!
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|6
|6
|-
|-
!Damage with 2hd Spear
!Damage Multiplier with 2hd Spear
|1.5
|1.5
|1.6
|1.6
|1.7
|1.7
|1.8
|1.9
|2.0
|2.1
|-
|-
!Extra damage(%) to MVP with
!Extra damage(%) to MVP with
Line 428: Line 428:
|20
|20
|25
|25
|}
== '''<big>Rogue & Stalker</big>''' ==
{| class="wikitable"
! colspan="3" |<big>Skills</big>
!
|-
!
!<big>Stealth</big>
|'''Time Change'''
|Hides the Stalker and makes it undetectable by all detecting skills.
Makes the Stalker unable to attack in this mode and and will become visible if SP runs out.
Any AoE attack or spell will reveal the Stalker.
The Stalker leaves shoe prints behind as the skill is used.
Walking speed is reduced during this mode and is increased with higher Skill Levels.
During WoE, the SP cost is 5x as much. Also gives the user a STR bonus for 300 seconds
|-
!
!Intimidate
|'''+1 Ability'''
|Enable the use of the last skill that was inflicted by an enemy. Intimidate`s skill level affects the level of
the remembered skill that the Rogue can use.
For example, if a Rogue is hit by Bash Lv.10, but
the Rogue has only learned Intimidate Lv.5, the Rogue
can only use Bash Lv.5 through the Intimidate skill.
|}
{| class="wikitable"
! colspan="2" |Skill
|
|-
!
!Back Stab
|When using the skill, the character moves behind the target and deals damage – it is no longer necessary
to strike specifically from behind.When a Dagger-type weapon is equipped, the skill deals double damage.
The skill cannot be used while in the Hiding status.
The skill can no longer hit a target under the effects of Cicada Skin Shed or Kaupe.
Each skill level increases accuracy.
There is a chance to stun the target – (2 * Skill Level)%.
|}
|}


Line 436: Line 482:
!
!
!<big>Blitz Beat</big>
!<big>Blitz Beat</big>
|<big>Skill damage is calculated by the formule:<code>= (AGI/5 +DEX/5 +INT/5 + LUK/5 + 40 ) * 3 * Skill Level</code></big>
|<big>Skill damage is calculated by the formule:<code>= '''(AGI/5 +DEX/5 +INT/2 + LUK/2 + 40 ) * 3 * Skill Level'''</code></big>
|}
 
== '''Bard & Dancer''' ==
{| class="wikitable"
! colspan="3" |<big>Skills</big>
|-
!
!<big>Musical Strike&Throw Arrow</big>
|'''Damage can be a critical.'''
|}
|}


Line 739: Line 794:
|50
|50
|}
|}
|}
{| class="wikitable"
!
!Level
!1
!2
!3
!4
!5
!6
!7
!8
!9
!10
|-
|'''Shaterring Strike'''
|Weapon Destruction Chance (%)
|1
|2
|3
|4
|5
|6
|7
|8
|9
|10
|-
|
|Duration (sec)
|15
|20
|25
|30
|35
|40
|45
|50
|55
|60
|-
|
|Time Changes Duration (sec)
|60
|70
|80
|90
|100
|110
|120
|130
|140
|150
|-
|
|Armor Destruction Chance (%)
|0.7
|1.4
|2.1
|2.8
|3.5
|4.2
|4.9
|5.6
|6.3
|7
|-
|
|SP Cost
|50
|50
|60
|60
|70
|70
|80
|80
|90
|90
|}
== Rogue Class ==
{| class="wikitable"
! colspan="2" |Skill
|
|-
!
!Back Stab
|When using the skill, the character moves behind the target and deals damage – it is no longer necessary
to strike specifically from behind.When a Dagger-type weapon is equipped, the skill deals double damage.
The skill cannot be used while in the Hiding status.
The skill can no longer hit a target under the effects of Cicada Skin Shed or Kaupe.
Each skill level increases accuracy.
There is a chance to stun the target – (2 * Skill Level)%.
|}
|}


== Acolyte Class ==
== '''Acolyte Class''' ==
{| class="wikitable"
{| class="wikitable"
!Time Changes
!Time Changes
Line 848: Line 805:
|}
|}


== Priest Class ==
== '''Priest Class''' ==
{| class="wikitable"
{| class="wikitable"
! colspan="3" |Skill
! colspan="3" |Skill
Line 929: Line 886:
|}
|}


== Monk ==
|}
 
== '''Monk''' ==
{| class="wikitable"
{| class="wikitable"
|+
|+
Line 959: Line 918:
|Damage can be critical.
|Damage can be critical.
|}
|}
== '''Gunslinger''' ==
{| class="wikitable"
!
!Gunslinger Mine
!
!
!
!
!
!
!
!
!
!
!Gunslinger Mine
!
!
!
!
!
!
!
!
!
!
|-
!
!Level
!1
!2
!3
!4
!5
!6
!7
!8
!9
!10
!Level
!1
!2
!3
!4
!5
!6
!7
!8
!9
!10
|-
!
!+Damage
|50
|100
|150
|200
|250
|300
|350
|400
|450
|500
!+Damage
|50
|100
|150
|200
|250
|'''350'''
|'''450'''
|'''550'''
|'''650'''
|'''750'''
|-
!
!Lasting Time (sec)
|3
|6
|9
|12
|15
|18
|21
|24
|27
|30
!Lasting Time (sec)
|3
|6
|9
|12
|15
|'''20'''
|'''30'''
|'''40'''
|'''50'''
|'''60'''
|-
!
!AOE
|
|
|
|
|
|
|
|
|
|
!AOE
|'''1x1'''
|'''2x2'''
|'''2x2'''
|'''3x3'''
|'''3x3'''
|'''3x3'''
|'''3x3'''
|'''4x4'''
|'''4x4'''
|'''4x4'''
|}
Use a grenade launcher to plant grenades that will explode when enemies approach.
The planted grenade's affect varies according to the type of ammunition used.
These grenades differ from traps as they may be placed under players or monsters.
'''SKILL CHANGE NOT WORK ON GUILD WARS'''
{| class="wikitable"
!
!Skill
!Skill Change
|-
|
|'''Gatling Fever'''
{| class="wikitable"
!Level
!1
!2
!3
!4
!5
!6
!7
!8
!9
!10
|-
!+Damage
|30
|40
|50
|60
|70
|80
|90
|100
|110
|120
|-
!ASPD Increase (%)
|2
|4
|6
|8
|10
|12
|14
|16
|18
|20
|-
!Flee Decrease (%)
| -5
| -10
| -15
| -20
| -25
| -30
| -35
| -40
| -45
| -50
|-
!Lasting Time (sec)
|30
|45
|60
|75
|90
|105
|120
|135
|150
|165
|}
<center></center>
|'''Gatling Fever'''
{| class="wikitable"
!Level
!1
!2
!3
!4
!5
!6
!7
!8
!9
!10
|-
!+Damage
|30
|40
|50
|60
|70
|80
|90
|100
|110
|120
|-
!ASPD Increase (%)
|2
|4
|6
|8
|10
|12
|14
|16
|18
|20
|-
!Flee Decrease (%)
| -5
| -10
| -15
| -20
| -25
| -30
| -35
| -40
| -45
| -50
|-
!Lasting Time (sec)
|30
|45
|60
|75
|90
|105
|120
|135
|150
|165
|-
!Max ASPD unlimited
|
|
|
|
|
|
|
|
|'''192'''
|'''193'''
|}
<center></center>
|}Activating Gatling Fever will temporarily increase ASPD and Damage at the cost of reducing Flee and Movement Speed. Casting it again will automatically cancel the skill's effect.
== '''<big>Ninja</big>''' ==
'''<big>Amount of bonuses upon receipt of 70 job level:</big>'''
{| class="wikitable"
|'''<big>STR</big>'''
|'''<big>AGI</big>'''
|'''<big>VIT</big>'''
|'''<big>INT</big>'''
|'''<big>DEX</big>'''
|'''<big>LUK</big>'''
|-
|<big>+6</big>
|<big>+9</big>
|<big>+4</big>
|<big>+11</big>
|<big>+11</big>
|<big>+4</big>
|}
'''<big>Table of bonuses received for each job level.</big>'''
{| class="wikitable"
!<big>Stat / Amount</big>
!<big>+1</big>
!<big>+2</big>
!<big>+3</big>
!<big>+4</big>
!<big>+5</big>
!<big>+6</big>
!<big>+7</big>
!<big>+8</big>
!<big>+9</big>
!<big>+10</big>
!<big>+11</big>
|-
!<big>STR</big>
|<big>5</big>
|<big>18</big>
|<big>27</big>
|<big>36</big>
|<big>45</big>
|<big>57</big>
|
|
|
|
|
|-
!<big>AGI</big>
|<big>3</big>
|<big>12</big>
|<big>23</big>
|<big>32</big>
|<big>43</big>
|<big>50</big>
|<big>54</big>
|<big>60</big>
|<big>69</big>
|
|
|-
!<big>VIT</big>
|<big>7</big>
|<big>24</big>
|<big>43</big>
|<big>63</big>
|
|
|
|
|
|
|
|-
!<big>INT</big>
|<big>1</big>
|<big>2</big>
|<big>11</big>
|<big>14</big>
|<big>22</big>
|<big>30</big>
|<big>38</big>
|<big>41</big>
|<big>49</big>
|<big>57</big>
|<big>64</big>
|-
!<big>DEX</big>
|<big>8</big>
|<big>16</big>
|<big>20</big>
|<big>26</big>
|<big>30</big>
|<big>34</big>
|<big>37</big>
|<big>46</big>
|<big>52</big>
|<big>55</big>
|<big>62</big>
|-
!<big>LUK</big>
|<big>21</big>
|<big>66</big>
|<big>68</big>
|<big>70</big>
|
|
|
|
|
|
|
|}
'''<big>HP</big>'''
<big>The class gains an additional 20 HP per base level.</big>
<big>At level 99 the class gains in total 1980 HP.</big>
{| class="wikitable"
! colspan="3" |'''<big>Talents</big>'''
|-
!
!<big>Enhanced Ninja Training</big>
|<big><nowiki>+3 STR | +3 AGI | +3 INT</nowiki></big>
<big>+100% Ninja Training SP recovery efficiency</big>
|-
!
!<big>Battle Blossom</big>
|<big>Flaming Petals, Wind Blade and Freezing Spear skills becomes area (AOE) skills with 3x3 range.</big>
|-
!
!<big>Battle Strike</big>
|<big>Killing Strike consumes 30% HP and SP per strike.</big>
<big>Ninja Aura status does not vanish after using the skill.</big>
<big>Killing Strike damage increases.</big>
<big>Damage formula:</big>
<big>40 * STR + Current HP / 10 * 4 * skill lv.</big>
<big>If the target is MVP outcoming damage increases by 2x.</big>
<big>On WoE and BG locations Ninja Aura status will be vanishes after the skill usage and the damage will be calculated by origin formula.</big>
|-
!
!<big>Clone Master</big>
|<big>Summons the clone of the ninja.</big>
<big>Only one clone can be summoned at the same time.</big>
<big>When using the skill and the caster has alive clone, the clone will be vanished.</big>
<big>[ Cooldown: 60 sec. ]</big>
|-
!
!Shadow Slash
|'''Hiding status not needed''', instantly move to target enemy and strike them with a chance for a critical hit.
|}
|}

Latest revision as of 00:18, 14 October 2025

Knight & Lord Knight

Skill Skill Changes
Aura Blade
Level ATK SP Cost Duration (sec)
1 +20 18 40
2 +40 26 60
3 +60 34 80
4 +80 42 100
5 +100 50 120
Level ATK SP Cost Duration (sec)
1 +20 18 60
2 +40 26 120
3 +60 34 180
4 +80 42 240
5 +100 50 300
Berserk HP:Upon activation, Max HP is tripled (300%)

and fully regained.

HP is reduced by 5% of Max HP every 15 seconds.

Increase Damage +200%.

HP:Upon activation, Max HP is tripled (300%)and fully regained.

HP is regeneration by 5% of Max HP every 15 seconds.

When activate skill we needed 5 Berserk Potion.

Increase Damage +300%.

Parrying [Level 1] Block probability 5% / Duration = 15 sec  

[Level 2] Block probability 10% / Duration = 20 sec  

[Level 3] Block probability 15% / Duration = 25 sec  

[Level 4] Block probability 20% / Duration = 30 sec  

[Level 5] Block probability 25% / Duration = 35 sec  

[Level 6] Block probability 30% / Duration = 40 sec  

[Level 7] Block probability 35% / Duration = 45 sec  

[Level 8] Block probability 40% / Duration = 50 sec  

[Level 9] Block probability 45% / Duration = 55 sec  

[Level 10] Block probability 50% / Duration = 60 sec

[Level 1] Block probability 5% / Duration = 15 sec  

[Level 2] Block probability 10% / Duration = 20 sec  

[Level 3] Block probability 15% / Duration = 40 sec  

[Level 4] Block probability 20% / Duration = 60 sec  

[Level 5] Block probability 25% / Duration = 80 sec  

[Level 6] Block probability 30% / Duration = 100 sec  

[Level 7] Block probability 35% / Duration = 120 sec  

[Level 8] Block probability 40% / Duration = 140 sec  

[Level 9] Block probability 45% / Duration = 160 sec  

[Level 10] Block probability 50% / Duration = 180 sec

Concentration
Level ATK SP Cost Accuracy -DEF Sec
1 +5% 14 +10 5% 25
2 +10% 18 +20 10% 30
3 +15% 22 +30 15% 35
4 +20% 26 +40 20% 40
5 +25% 30 +50 25% 45
Level ATK SP Cost Accuracy -DEF Sec
1 +5% 14 +10 5% 60
2 +10% 18 +20 10% 120
3 +15% 22 +30 15% 180
4 +20% 26 +40 20% 240
5 +25% 30 +50 25% 300

Paladin

Skill Skill Changes
Gospel The positive effects do not work on the Paladin. The positive effects works on the Paladin.
Devotion
Level Duration Range # of Sac Targets
1 30 7 1
2 45 8 2
3 60 9 3
4 75 10 4
5 90 11 5
Level Duration Range # of Sac Targets
1 60 7 1
2 90 8 2
3 120 9 3
4 150 10 4
5 180 11 5
Sacrifice
Level 1 2 3 4 5
HP Consumption Per Hit (%) 9 9 9 9 9
Damage Multiplier 1 1.1 1.2 1.3 1.4
Level 1 2 3 4 5
Hits 6 7 8 9 10
HP Consumption Per Hit (%) 9 9 9 9 9
Damage Multiplier 1 1.1 1.2 1.3 1.4
Hp Consumption Per Hit(%) with

equipment 2hd Spear

2 3 4 5 6
Damage Multiplier with 2hd Spear 1.5 1.6 1.7 1.9 2.1
Extra damage(%) to MVP with

equipment 2Hd Spear

x1.5 x1.6 x1.7 x1.8 x2

Thief

Skills
Double Attack Damage can be critical. The chance of a double attack happening is equal to (SkillLvl*5)%. Reduced Critical rate.
Level 1 2 3 4 5 6 7 8 9 10
Double attack Chance (%) 5 10 15 20 25 30 35 40 45 50
Reduced Critical rate Critical rate Reduced 1 2 3 4 5 6 10 15 20 25

Rogue & Stalker

Skills
Stealth Time Change Hides the Stalker and makes it undetectable by all detecting skills.

Makes the Stalker unable to attack in this mode and and will become visible if SP runs out.

Any AoE attack or spell will reveal the Stalker. The Stalker leaves shoe prints behind as the skill is used.

Walking speed is reduced during this mode and is increased with higher Skill Levels.

During WoE, the SP cost is 5x as much. Also gives the user a STR bonus for 300 seconds

Intimidate +1 Ability Enable the use of the last skill that was inflicted by an enemy. Intimidate`s skill level affects the level of

the remembered skill that the Rogue can use. For example, if a Rogue is hit by Bash Lv.10, but

the Rogue has only learned Intimidate Lv.5, the Rogue can only use Bash Lv.5 through the Intimidate skill.

Skill
Back Stab When using the skill, the character moves behind the target and deals damage – it is no longer necessary

to strike specifically from behind.When a Dagger-type weapon is equipped, the skill deals double damage.

The skill cannot be used while in the Hiding status.

The skill can no longer hit a target under the effects of Cicada Skin Shed or Kaupe.

Each skill level increases accuracy.

There is a chance to stun the target – (2 * Skill Level)%.

Hunter

Skills
Blitz Beat Skill damage is calculated by the formule:= (AGI/5 +DEX/5 +INT/2 + LUK/2 + 40 ) * 3 * Skill Level

Bard & Dancer

Skills
Musical Strike&Throw Arrow Damage can be a critical.

Blacksmith & Whitemsith

Skills Skills Changes
Adrenaline Rus
Level 1 2 3 4 5
Duration (seconds) 30 60 90 120 150
SP Cost 20 23 26 29 32
Level 1 2 3 4 5
Duration (seconds) 180 210 240 270 300
SP Cost 20 23 26 29 32
Power-Thrust
Level 1 2 3 4 5
+ATK 5% 10% 15% 20% 25%
Duration (seconds) 20 40 60 80 100
SP Cost 18 16 14 12 10
Level 1 2 3 4 5
+ATK 5% 10% 15% 20% 25%
Duration (seconds) 60 120 180 240 300
SP Cost 18 16 14 12 10
Weapon Perfection
Level 1 2 3 4 5
Duration (seconds) 10 20 30 40 50
SP Cost 18 16 14 12 10
Level 1 2 3 4 5
Duration (seconds) 60 120 180 240 300
SP Cost 18 16 14 12 10
Advanced Adrenaline Rush Base Duration = 50 sec Duration = 300 sec
Maximum Power-Thrust Base Duration = 180 sec Duration =300 sec
Cart Boost Base Duration =180 sec Duration =300 sec
Cart Termination
Level ATK (Weight/%) Zeny Cost Stun Chance
1 15 600 5
2 14 700 10
3 13 800 15
4 12 900 20
5 11 1000 25
6 10 1100 30
7 9 1200 35
8 8 1300 40
9 7 1400 45
10 6 1500 50
Level ATK (Weight/%) Zeny Cost Stun Chance
1 14 450 5
2 13 500 10
3 12 550 15
4 11 600 20
5 10 650 25
6 9 700 30
7 8 750 35
8 7 800 40
9 6 850 45
10 5 900 50

Acolyte Class

Time Changes
Increase Agi Up The duration of the skill has been increased to a fixed 360 seconds.
Blessing The duration of the skill has been increased to a fixed 360 seconds.

Priest Class

Skill Time Changes
Aspersio [Level 1]: Duration 60 sec

[Level 2]: Duration 90 sec

[Level 3]: Duration 120 sec

[Level 4]: Duration 150 sec

[Level 5]: Duration 180 sec

[Level 1]: Duration 60 sec

[Level 2]: Duration 120 sec

[Level 3]: Duration 180 sec

[Level 4]: Duration 240 sec

[Level 5]: Duration 300 sec

Gloria [Level 1]: Duration 10 sec

[Level 2]: Duration 15 sec

[Level 3]: Duration 20 sec

[Level 4]: Duration 25 sec

[Level 5]: Duration 30 sec

[Level 1]: Duration 10 sec

[Level 2]: Duration 20 sec

[Level 3]: Duration 40 sec

[Level 4]: Duration 60 sec

[Level 5]: Duration 90 sec

Magnificat [Level 1]: Duration 30 sec

[Level 2]: Duration 45 sec

[Level 3]: Duration 60 sec

[Level 4]: Duration 75 sec

[Level 5]: Duration 90 sec

[Level 1]: Duration 60 sec

[Level 2]: Duration 90 sec

[Level 3]: Duration 120 sec

[Level 4]: Duration 150 sec

[Level 5]: Duration 180 sec

Impositio Manus Duration 60 sec Duration 180 sec
Magnus Exorcismus Large area of effect that damages:

Undead element and Demon race enemies.

Large area of effect that damages:

All race without DEMI-PLAYERS.

Monk

Skills
Asura Strike The SP limit considered in the final damage calculation has been removed.The Gospel skill effect

increases ATK is applied with reduced efficiency, adding only 50% to the skill's outgoing damage.Note:

Skill and effect modifiers still do not affect this skill, including Tarot Card of Fate,Provoke, Berserk,

Blood Lust, Joint Beat, Fleet Move, Curse, Power Up, and Strip Weapon.

Triple Attack Damage can be critical.
Chain Combo Damage can be critical.
Fury Duration increased to 300 second.
Combo Finish Damage can be critical.

Gunslinger

Gunslinger Mine Gunslinger Mine
Level 1 2 3 4 5 6 7 8 9 10 Level 1 2 3 4 5 6 7 8 9 10
+Damage 50 100 150 200 250 300 350 400 450 500 +Damage 50 100 150 200 250 350 450 550 650 750
Lasting Time (sec) 3 6 9 12 15 18 21 24 27 30 Lasting Time (sec) 3 6 9 12 15 20 30 40 50 60
AOE AOE 1x1 2x2 2x2 3x3 3x3 3x3 3x3 4x4 4x4 4x4

Use a grenade launcher to plant grenades that will explode when enemies approach.

The planted grenade's affect varies according to the type of ammunition used.

These grenades differ from traps as they may be placed under players or monsters.

SKILL CHANGE NOT WORK ON GUILD WARS

Skill Skill Change
Gatling Fever
Level 1 2 3 4 5 6 7 8 9 10
+Damage 30 40 50 60 70 80 90 100 110 120
ASPD Increase (%) 2 4 6 8 10 12 14 16 18 20
Flee Decrease (%) -5 -10 -15 -20 -25 -30 -35 -40 -45 -50
Lasting Time (sec) 30 45 60 75 90 105 120 135 150 165
Gatling Fever
Level 1 2 3 4 5 6 7 8 9 10
+Damage 30 40 50 60 70 80 90 100 110 120
ASPD Increase (%) 2 4 6 8 10 12 14 16 18 20
Flee Decrease (%) -5 -10 -15 -20 -25 -30 -35 -40 -45 -50
Lasting Time (sec) 30 45 60 75 90 105 120 135 150 165
Max ASPD unlimited 192 193

Activating Gatling Fever will temporarily increase ASPD and Damage at the cost of reducing Flee and Movement Speed. Casting it again will automatically cancel the skill's effect.


Ninja

Amount of bonuses upon receipt of 70 job level:

STR AGI VIT INT DEX LUK
+6 +9 +4 +11 +11 +4

Table of bonuses received for each job level.

Stat / Amount +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +11
STR 5 18 27 36 45 57
AGI 3 12 23 32 43 50 54 60 69
VIT 7 24 43 63
INT 1 2 11 14 22 30 38 41 49 57 64
DEX 8 16 20 26 30 34 37 46 52 55 62
LUK 21 66 68 70

HP

The class gains an additional 20 HP per base level.

At level 99 the class gains in total 1980 HP.

Talents
Enhanced Ninja Training +3 STR | +3 AGI | +3 INT

+100% Ninja Training SP recovery efficiency

Battle Blossom Flaming Petals, Wind Blade and Freezing Spear skills becomes area (AOE) skills with 3x3 range.
Battle Strike Killing Strike consumes 30% HP and SP per strike.

Ninja Aura status does not vanish after using the skill.

Killing Strike damage increases.

Damage formula:

40 * STR + Current HP / 10 * 4 * skill lv.

If the target is MVP outcoming damage increases by 2x.

On WoE and BG locations Ninja Aura status will be vanishes after the skill usage and the damage will be calculated by origin formula.

Clone Master Summons the clone of the ninja.

Only one clone can be summoned at the same time.

When using the skill and the caster has alive clone, the clone will be vanished.

[ Cooldown: 60 sec. ]

Shadow Slash Hiding status not needed, instantly move to target enemy and strike them with a chance for a critical hit.