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When activate skill we needed 5 Berserk Potion.
When activate skill we needed 5 Berserk Potion.


Increase Damage +300%.
Increase Damage '''+300%.'''
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!
!
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|6
|6
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!Damage with 2hd Spear
!Damage Multiplier with 2hd Spear
|1.5
|1.5
|1.6
|1.6
|1.7
|1.7
|1.8
|1.9
|2.0
|2.1
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!Extra damage(%) to MVP with
!Extra damage(%) to MVP with
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!<big>Blitz Beat</big>
!<big>Blitz Beat</big>
|<big>Skill damage is calculated by the formule:<code>= '''(AGI/5 +DEX/5 +INT/2 + LUK/2 + 40 ) * 3 * Skill Level'''</code></big>
|<big>Skill damage is calculated by the formule:<code>= '''(AGI/5 +DEX/5 +INT/2 + LUK/2 + 40 ) * 3 * Skill Level'''</code></big>
|}
== '''Bard & Dancer''' ==
{| class="wikitable"
! colspan="3" |<big>Skills</big>
|-
!
!<big>Musical Strike&Throw Arrow</big>
|'''Damage can be a critical.'''
|}
|}



Latest revision as of 08:45, 10 October 2025

Knight & Lord Knight

Skill Skill Changes
Aura Blade
Level ATK SP Cost Duration (sec)
1 +20 18 40
2 +40 26 60
3 +60 34 80
4 +80 42 100
5 +100 50 120
Level ATK SP Cost Duration (sec)
1 +20 18 60
2 +40 26 120
3 +60 34 180
4 +80 42 240
5 +100 50 300
Berserk HP:Upon activation, Max HP is tripled (300%)

and fully regained.

HP is reduced by 5% of Max HP every 15 seconds.

Increase Damage +200%.

HP:Upon activation, Max HP is tripled (300%)and fully regained.

HP is regeneration by 5% of Max HP every 15 seconds.

When activate skill we needed 5 Berserk Potion.

Increase Damage +300%.

Parrying [Level 1] Block probability 5% / Duration = 15 sec  

[Level 2] Block probability 10% / Duration = 20 sec  

[Level 3] Block probability 15% / Duration = 25 sec  

[Level 4] Block probability 20% / Duration = 30 sec  

[Level 5] Block probability 25% / Duration = 35 sec  

[Level 6] Block probability 30% / Duration = 40 sec  

[Level 7] Block probability 35% / Duration = 45 sec  

[Level 8] Block probability 40% / Duration = 50 sec  

[Level 9] Block probability 45% / Duration = 55 sec  

[Level 10] Block probability 50% / Duration = 60 sec

[Level 1] Block probability 5% / Duration = 15 sec  

[Level 2] Block probability 10% / Duration = 20 sec  

[Level 3] Block probability 15% / Duration = 40 sec  

[Level 4] Block probability 20% / Duration = 60 sec  

[Level 5] Block probability 25% / Duration = 80 sec  

[Level 6] Block probability 30% / Duration = 100 sec  

[Level 7] Block probability 35% / Duration = 120 sec  

[Level 8] Block probability 40% / Duration = 140 sec  

[Level 9] Block probability 45% / Duration = 160 sec  

[Level 10] Block probability 50% / Duration = 180 sec

Concentration
Level ATK SP Cost Accuracy -DEF Sec
1 +5% 14 +10 5% 25
2 +10% 18 +20 10% 30
3 +15% 22 +30 15% 35
4 +20% 26 +40 20% 40
5 +25% 30 +50 25% 45
Level ATK SP Cost Accuracy -DEF Sec
1 +5% 14 +10 5% 60
2 +10% 18 +20 10% 120
3 +15% 22 +30 15% 180
4 +20% 26 +40 20% 240
5 +25% 30 +50 25% 300

Paladin

Skill Skill Changes
Gospel The positive effects do not work on the Paladin. The positive effects works on the Paladin.
Devotion
Level Duration Range # of Sac Targets
1 30 7 1
2 45 8 2
3 60 9 3
4 75 10 4
5 90 11 5
Level Duration Range # of Sac Targets
1 60 7 1
2 90 8 2
3 120 9 3
4 150 10 4
5 180 11 5
Sacrifice
Level 1 2 3 4 5
HP Consumption Per Hit (%) 9 9 9 9 9
Damage Multiplier 1 1.1 1.2 1.3 1.4
Level 1 2 3 4 5
Hits 6 7 8 9 10
HP Consumption Per Hit (%) 9 9 9 9 9
Damage Multiplier 1 1.1 1.2 1.3 1.4
Hp Consumption Per Hit(%) with

equipment 2hd Spear

2 3 4 5 6
Damage Multiplier with 2hd Spear 1.5 1.6 1.7 1.9 2.1
Extra damage(%) to MVP with

equipment 2Hd Spear

x1.5 x1.6 x1.7 x1.8 x2

Thief

Skills
Double Attack Damage can be critical. The chance of a double attack happening is equal to (SkillLvl*5)%. Reduced Critical rate.
Level 1 2 3 4 5 6 7 8 9 10
Double attack Chance (%) 5 10 15 20 25 30 35 40 45 50
Reduced Critical rate Critical rate Reduced 1 2 3 4 5 6 10 15 20 25

Stalker

Skills
Stealth Time Change Hides the Stalker and makes it undetectable by all detecting skills.

Makes the Stalker unable to attack in this mode and and will become visible if SP runs out. Any AoE attack or spell will reveal the Stalker. The Stalker leaves shoe prints behind as the skill is used. Walking speed is reduced during this mode and is increased with higher Skill Levels. During WoE, the SP cost is 5x as much. Also gives the user a STR bonus for 300 seconds

Hunter

Skills
Blitz Beat Skill damage is calculated by the formule:= (AGI/5 +DEX/5 +INT/2 + LUK/2 + 40 ) * 3 * Skill Level

Bard & Dancer

Skills
Musical Strike&Throw Arrow Damage can be a critical.

Blacksmith & Whitemsith

Skills Skills Changes
Adrenaline Rus
Level 1 2 3 4 5
Duration (seconds) 30 60 90 120 150
SP Cost 20 23 26 29 32
Level 1 2 3 4 5
Duration (seconds) 180 210 240 270 300
SP Cost 20 23 26 29 32
Power-Thrust
Level 1 2 3 4 5
+ATK 5% 10% 15% 20% 25%
Duration (seconds) 20 40 60 80 100
SP Cost 18 16 14 12 10
Level 1 2 3 4 5
+ATK 5% 10% 15% 20% 25%
Duration (seconds) 60 120 180 240 300
SP Cost 18 16 14 12 10
Weapon Perfection
Level 1 2 3 4 5
Duration (seconds) 10 20 30 40 50
SP Cost 18 16 14 12 10
Level 1 2 3 4 5
Duration (seconds) 60 120 180 240 300
SP Cost 18 16 14 12 10
Advanced Adrenaline Rush Base Duration = 50 sec Duration = 300 sec
Maximum Power-Thrust Base Duration = 180 sec Duration =300 sec
Cart Boost Base Duration =180 sec Duration =300 sec
Cart Termination
Level ATK (Weight/%) Zeny Cost Stun Chance
1 15 600 5
2 14 700 10
3 13 800 15
4 12 900 20
5 11 1000 25
6 10 1100 30
7 9 1200 35
8 8 1300 40
9 7 1400 45
10 6 1500 50
Level ATK (Weight/%) Zeny Cost Stun Chance
1 14 450 5
2 13 500 10
3 12 550 15
4 11 600 20
5 10 650 25
6 9 700 30
7 8 750 35
8 7 800 40
9 6 850 45
10 5 900 50
Level 1 2 3 4 5 6 7 8 9 10
Shaterring Strike Weapon Destruction Chance (%) 1 2 3 4 5 6 7 8 9 10
Duration (sec) 15 20 25 30 35 40 45 50 55 60
Time Changes Duration (sec) 60 70 80 90 100 110 120 130 140 150
Armor Destruction Chance (%) 0.7 1.4 2.1 2.8 3.5 4.2 4.9 5.6 6.3 7
SP Cost 50 50 60 60 70 70 80 80 90 90

Rogue Class

Skill
Back Stab When using the skill, the character moves behind the target and deals damage – it is no longer necessary

to strike specifically from behind.When a Dagger-type weapon is equipped, the skill deals double damage.

The skill cannot be used while in the Hiding status.

The skill can no longer hit a target under the effects of Cicada Skin Shed or Kaupe.

Each skill level increases accuracy.

There is a chance to stun the target – (2 * Skill Level)%.

Acolyte Class

Time Changes
Increase Agi Up The duration of the skill has been increased to a fixed 360 seconds.
Blessing The duration of the skill has been increased to a fixed 360 seconds.

Priest Class

Skill Time Changes
Aspersio [Level 1]: Duration 60 sec

[Level 2]: Duration 90 sec

[Level 3]: Duration 120 sec

[Level 4]: Duration 150 sec

[Level 5]: Duration 180 sec

[Level 1]: Duration 60 sec

[Level 2]: Duration 120 sec

[Level 3]: Duration 180 sec

[Level 4]: Duration 240 sec

[Level 5]: Duration 300 sec

Gloria [Level 1]: Duration 10 sec

[Level 2]: Duration 15 sec

[Level 3]: Duration 20 sec

[Level 4]: Duration 25 sec

[Level 5]: Duration 30 sec

[Level 1]: Duration 10 sec

[Level 2]: Duration 20 sec

[Level 3]: Duration 40 sec

[Level 4]: Duration 60 sec

[Level 5]: Duration 90 sec

Magnificat [Level 1]: Duration 30 sec

[Level 2]: Duration 45 sec

[Level 3]: Duration 60 sec

[Level 4]: Duration 75 sec

[Level 5]: Duration 90 sec

[Level 1]: Duration 60 sec

[Level 2]: Duration 90 sec

[Level 3]: Duration 120 sec

[Level 4]: Duration 150 sec

[Level 5]: Duration 180 sec

Impositio Manus Duration 60 sec Duration 180 sec
Magnus Exorcismus Large area of effect that damages:

Undead element and Demon race enemies.

Large area of effect that damages:

All race without DEMI-PLAYERS.

Monk

Skills
Asura Strike The SP limit considered in the final damage calculation has been removed.The Gospel skill effect

increases ATK is applied with reduced efficiency, adding only 50% to the skill's outgoing damage.Note:

Skill and effect modifiers still do not affect this skill, including Tarot Card of Fate,Provoke, Berserk,

Blood Lust, Joint Beat, Fleet Move, Curse, Power Up, and Strip Weapon.

Triple Attack Damage can be critical.
Chain Combo Damage can be critical.
Fury Duration increased to 300 second.
Combo Finish Damage can be critical.